Description: bringing some of the features of the Unreal Tournament 2004 Onslaught gametype into UT3 as a new gametype. All current Warfare maps, stock and custom, will work with ONS 2.0. Hoverboard is still in, the orb is still in but can be removed from any map through this mutator.
vehicle changes:
* Manta:
*engine sounds and radius have been increased.
* improved manta teamskins.
*you can ride on top and on the wings of the manta as you could in UT2k4.
*slightly reduced damage to pawns from manta fire.
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* Hellbender:
*Rear gunner seat with charge indicator just like 2k4.
*Sounds from 2k4 including the la cucaracha horn ![]()
*Improved team skins.
*Suspension has been tweaked for smoother, less bouncy driving.
*Shock Ball damage radius has been reduced to 3/4 of the stock setting.

* Scorpion:
* reduced self destruct impact radius.
* New projectile with delayed damage on mantas and vipers: On impact, the projectiles do just a little damage but the hover vehicle starts to spark and after a few seconds... kaboom! The more times it gets hit, the faster it will blow but the driver will always have a second or two to bail out before it explodes.
* Suspension has been tweaked for smoother, less bouncy driving.
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* Raptor:
*lowered alt fire ROF.
*Increased handling maneuverability.
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* Added 3 new weapons to UT3:
Mine Layer Gun:
* gun that spawns every 60 seconds that allows you to shoot mines in any location you desire, max ammo of 8 spidermines.
* increased size of spidermines and gave them team colored skins that are bright enough to see in any environment:

Bio Grenade Launcher:
* since the bio rifle isnt used much in Warfare we found a use for it: the gun now shoots bio filled grenades that explode when pressing alt fire.
* grenades can be stuck to players and vehicles.
Lightning Gun:
* similar in feel and funtion to the 2k4 lightning gun.
* replaces all sniper rifles in maps.

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Misc gameplay tweaks:
* increased rate of fire of Shock Rifle Primary.
* Link Gun alt fire can now link teamates.
* Dodge Jump
* Camera Control: using the mouse scroll wheel there are 4 different views you can use while in vehicles.
* Hand weapon knockback on vehicles.
* you can teleport from the node itself as well as the node teleporters. *Must use node teleporters to get to and from core(s) though.
UT2k4 stock map remakes:
by BigDog:
WAR-SnakeBite AKA ONS FrostBite
WAR-Sentinels AKA ONS Severence
WAR-Rivalen AKA ONS Dria
WAR-ArchCliffs AKA ONS Red Planet
WAR-Xcavated AKA ONS Nevermore LE
WAR-Cavern AKA Torlan (2k4 version)
WAR-ArtOfWar AKA Sun Tzu
by Sanch3z:
WAR-Terra Sirenum AKA ONS Ascendency
WAR-Alien Sands AKA ONS Crossfire SE
WAR-Dawn Revisited SE
WAR-TOO DARK PARK SE AKA ONS-ArcticStronghold
by Nomadicus and Sanch3z:
WAR-Primeval SE: www.unrealmediaservices.net/ut3/maps/WAR-Primeval_SE.zip
Main creation of ONS 2.0 by:
PacerX: main coding mastermind
BigDog: mapping
Sanch3z: mapping, coding noob
DOWNLOAD ONS 2.0.zip(PC)
DOWNLOAD ONS 2.0 FROM YOUR PS3 HERE








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