WAR-Beachfront (PC)

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GOW_Duragesic
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WAR-Beachfront (PC)

Title : WAR-Beachfront **Finally fixed for the PS3**
Author : _N_
Compatibility: UT3 1.3 (PC)
Description: Even though this map was completely finished about 3 weeks ago, I wanted to put it through a final round of testing before I felt it was worthy of being posting here. People who've followed the Make Something Unreal Contest may have already tried out version 1.0, but since then I've incorporated a significant number of changes based on user feedback and various bug reports. So, Without further ado, let's get into the details:

One of the things I kept in mind whilst designing the map was the many common UT3 complaints that I heard. Such as "UT3 maps are dark" or "gloomy" or "terribly blurry". I decided to tackle this misconception head-on and envisioned my map as an ideal day at the beach: bright, sunny, and clear!
 

 

Click to enter and download Beachfront or look at larger screenshots and/or map info.

 

 

 

It’s design was inspired by both Battlefront (a personal favorite) WAR-Islander (a bit) and also ONS-Islandhop. Creating the map turned out the be a huge challenge for a variety of reasons; partly because there’s so many more new things to do in Warfare maps over ONS, but also because, as you may have noticed, UT3 stock maps are totally devoid of tropical foliage and materials! I actually had to go back to 2k4, grab a bunch of tropical textures, and then “upgrade” them for use in UT3 (normal maps, etc). I see now that many other mappers have done the same .


 

 

In terms of gameplay, I drew upon the aspects of Onslaught that people found fun: sizeable/epic battlefields (but not too big ), minimal spamminess, decent node count, avoiding of choke nodes, etc.
 

 

The map is designed with grand battles in mind, and requires a good balance of defense and offense. Players more keen on fast-paced action will get plenty of it on offense, meanwhile, players who prefer a more “measured” pace, can play an important role on defense.
 

 

I also added some “goodies” in the map. The cores for example, as they become more damaged, the entire core facility itself starts to show it, not just the core itself. Conduits burst into flames, sparks spew from overhead electrical circuitry, control panels and alarms emphasize the direness of the situation. Also, to mix things up, I scripted a retro 2k4-style core explosion with the movable camera (instead of the fixed animation) so you can look around and see who’s nearby as the core overloads and explodes.
 

 

However, don’t think this is simply Onslaught in Warfare’s clothing. The map has a large variety of deployables and powerups hidden throughout the whole map. There are EMPs to help deal with the tanks, a spider mine trap to help with defence, a helmet to help make it past snipers, Invisibility for sneaky stealth attacks, Beserk, double-damage, and of course jump boots to help you get some of these harder-to-get-to powerups. Also, there’s a nightshade hidden on the map (1 per side) that will help with defence, offense, and sneaky stealth attacks. Each core also has an Orb dispenser to help a failing teams make a comeback. I strived to apply the best aspects of both ONS and Warfare to create a map that’s still UT3, but doesn’t forget its fundamentals .

Finally, I tried to provide a diverse battlefield so that, regardless of your favourite style of gameplay, there’s something for you .
 

 

  • Dense jungles: Too dense for vehicles, proceed on foot!
  • Central hills and grassland: Use the hills for cover, if you get caught out in the open, feign death to hide amongst the grass- it’s tall enough to hide you, but short enough for you to see over! Great for unsuspecting ambushes on passing players from behind. Works in the jungle too!
  • Beaches: Ever fought for a node underwater? It’s pretty crazy . Shock rifle and minigun are particularly useful here.
  • Indoor areas: Put your DM skills to use here!

 

 

Install PS3 : Copy USERDATA.JAM to any USB Drive supported by your PS3.
Load Unreal ->Community ->My Content-> Hit Square & Import the Map

 

 

 

Installation for PC :  Place the .ut3 file into your MyDocuments / MyGames / Unreal Tournament 3 / UTGame / Published / CookedPC / CustomMaps folder.  You may have to create the CustomMaps folder yourself first if it doesnt exist

 

 

 

 

  |  WAR-BeachFront  (PC) |

 

 

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PacerX
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ps3 fixes

Gesic... What changes did you make for ps3? When i tested it it needed vehicle triage to deal with ps3 memory constraints... same deal as epic's Avalanche, Floodgate, Serenity, OnyxCoast... we're used to fewer vehicles on ps3.

GOW_DaKilla
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me and gesic were playing

me and gesic were playing with 10 bots and it was running alright.  i'll put it on the list for next practice... see how smooth she runs with actual players 

The Demon Slick
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Is the same version of Beachfront

Is the same version of Beachfront that I got at post 20 of this thread?

http://gearsforums.epicgames.com/showthread.php?t=622913&page=2

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GOW_Nootsac
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yup thats the same one

yup thats the same one

B5GkarNarn
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Joined: 09/14/2008
Thanks from a PS3 Player.

Thank you for this excellent map! I played it on my PS3 last night (with bots) and thoroughly enjoyed myself. I was quite impressed with how realistic the leaves & tall grass near the waterfall looked. The water was quite a treat to behold as well. It kept on distracting me because I kept on admiring it! Also, hiding a redeemer under the waterfall was quite clever. I noticed a small glitch: when my character tried to stay close to the outside walls of the bunker closest to the tall leaves & grass, he looked like he was "stuck". This problem went away as soon as I moved my character away from those walls. 

GOW_KillinUGood
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Yes, awesome map

This map is real sweet.  Plays well, looks great, good core damage animations.  I wish all days at the beach could be this much fun!  Much props to " _N_ " for making a superb warfare map.

Doz
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Joined: 10/26/2008
I want to thank Noot for

I want to thank Noot for telling about your map was updated and posting a link.

I hope to test her out and then maybe put it on the UGL Warfare ladder.

Thank you for making such beautiful map. Make me want to go to the beach.

Fitzf150
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Joined: 01/16/2009
great map

but i would like to make a request if u dont mind. could u make a map for the ps3. a map which u can blow out walls and some different things?