Aiming Tweaks

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GOW_entrop23
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Aiming Tweaks

Hey guys, I was checking out the website for the WMClan, who run that Viper DM server, and they had this Aiming Tweak for UTInput.ini.  I'm not sure it makes a huge difference but it does seem to make the mouse feel slightly more responsive. 

Hopefully no one minds me reposting it, all credit to them, or whoever came up with these tweaks. 

(Found on their site here:  http://www.wmclan.com/Page3.html)

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Remove the "laggy" mouse feel and make it like in UT2004

Find in:  My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTInput.ini

[Engine.PlayerInput]
LookRightScale=0.000000
LookUpScale=0.000000
bEnableMouseSmoothing=False

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)

[UTGame.UTPlayerInput]
LookRightScale=0.000000
LookUpScale=0.000000
...
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=False)
 

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GOW_DaKilla
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Joined: 05/13/2008
Re: Aiming Tweaks

good find etrop i found another tweak guide here: http://forums.epicgames.com/showthread.php?t=580778  plus some other little tweaks

this might be useful too -

UTGame.ini:

[UTGame.UTPawn]
Bob=0.0
bWeaponBob=False

[UTGame.UTPlayerController]
bLandingShake=False

 

 

 

GOW_entrop23
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Joined: 12/30/2008
Re: Aiming Tweaks

So, I was tweaking away this morning and then my UT3 started crashing at startup.  It was extremely frustrating, and I tried several things, until I figured out how to checkt he log file from the crash.  Turns out the game was trying to load my backup copies of my .ini files. 

That is, before editing, say, UTGame.ini, I was backing it up (within the same folder) as  "Copy of UTGame.ini".  When I checked the log file, it was loading not only the real ini files, but also all my random "Copy of UTGame" "Copy of UTEngine" files.  As soon as I moved them to another folder outside of the UT folders, the game started loading again.  Dumb, but simple, and figured I should give a heads-up if any of you run into this issue.

PacerX
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Joined: 05/12/2008
Re: Aiming Tweaks

Right... You have to be sure to bakup your config ini files in a separate directory.

UT3 is really liberal when it comes to loading files in the Config directory. It seems like it will try to load anything with the string "ini" in the name. It will even load the backup files that my text editor creates automatically which end with a '~' character like 'UTGame.ini~'. Makes editing them a real PITA for me.

GOW_DaKilla
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Re: Aiming Tweaks

yo entrop - the subject of bindings for BTA just came up on Epic forums and found out that BTA creates its own section inside the UTInput.ini. so copy your aiming tweaks under: [BattleTeamArena.BattlePlayerInput] and it should work. don't know if you figured it out yet.. just putting out there for everyone.

GOW_DaKilla
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Re: Aiming Tweaks

 

here's a couple more tweaks we forgot to mention:
 
 
UTInput.ini
 
[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=FALSE
 
*this disables mouse acceleration
 
UTGame.ini
 
[UTGame.UTPlayerController]
bCenteredWeaponFire=True
 
*"The game default is to slightly offset where you aim, compared to where the crosshairs of your HUD are, to either the left or to the right of it, depending on what hand you use. If you set WeaponHandPreference to HAND_Right then you will aim to the right of the crosshair, for example. So I set the bCenteredWeaponFire to True to fire at the center of your crosshair by default, regardless of which hand you choose, or if you use Hidden."
 
got these from this tweak guide found here: