
As request...
A collection of flings developed by the Gods Of Warfare (GOW). Watch Nootsac, Dakilla, and Myself fly through the air in a previously unused technique for getting the orb carrier where he needs to be... and getting him there fast!
PART 2 Coming Soon!

GOW PC Dedicated Server Information
GodsOfWarfare | Onslaught 2.0 | Madness!!
IP Address : 216.86.149.231
Owner: GOW_Nootsacx
Administrators : GOW_PacerX & GOW_Nootsac
Hosted By: AssGaming
Gametype: Stock Warfare ,Onslaught 2.0 , MADNESS!, Limbo, BTA
Mutators : GOW_Justice

Hey guys, I was checking out the website for the WMClan, who run that Viper DM server, and they had this Aiming Tweak for UTInput.ini. I'm not sure it makes a huge difference but it does seem to make the mouse feel slightly more responsive.
Hopefully no one minds me reposting it, all credit to them, or whoever came up with these tweaks.
(Found on their site here: http://www.wmclan.com/Page3.html)
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A weekly all custom Warfare and Battle Team Arena gamefest featuring the best in community created maps, many of which are MSUC phase 3 submissions.
New players are welcome and encouraged to join!


Here are some awesome custom crosshairs made by Greenie:
[quote=Greenie]
I know most of you don't bother to read thur the instruction that i post on my last xhair thread. To make it simple, I went ahead spent 3 hours to come up with the follow coordinates combinations:
HOW TO CHANGE:
go to
..\My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTWeapon.ini
1. Set a overall xhair for all your weapons:

Im interested to see what type of products people are using with there machines. If you can post a pic or link that would be cool. I personally for some strange reason have been buying Razer products sincse way back when and they have worked pretty well for me.
Products I use:
Mouse- RAzer Lachaseis - very smooth and comfortable, Has a high dpi for all you crackhead gamers out there. I want this new one: Razer Mamba
Keyboard- It says Logitech G15 but looks like the Logitech G11...Very Strange....I guess I have the hybrid

If anybody else can find tutorials or videos that can help with the UT3 editor please post up a link. Here is a few that I found helpful.
http://www.waylon-art.com/LearningUnreal/
http://www.hourences.com/book/tutorialsindex.htm

just found out about this game a minute ago. Might have to check it out:
http://www.gothamcityimpostors.com/#
GCI at launch features:
6 vs 6 multiplayer
5 Pre Made Classes
Custom Classes - combine movement abilities, skills, weapons, and body type into a class of your choosing
Movement Abilities - features grappling hooks, gliders, roller skates, spring shoes, etc.
Class Skills - invisibility, etc.
4 Maps
2 Objective based game modes
Character Customization
2 Factions - Batmen(women); Jokers
$15 Price Tag

looks alot better than the last tribes I played breify. If you are unfirmiliar with the game check out the website and the trailer. movement is similar to the Madness mod. Runs on the Unreal engine. Its only in a closed beta now, but if you pre order the game for $30 you get instant access. Anyone wanna get in on this with me?

map exploit exposed about halfway through the video. Funy the whole team is in on it. http://youtu.be/juuk_bG2XQY
This has happened twice in about a week now. I read on the Epic forums to empty your Cache. Does anyone know anything else about this? I've owned the game since it's release and never had this issue.

Hello
I am heading to Chicago for some HVAC traing and I will be there from Oct31
Would be cool to meet my online gamer peeps
let me know
take care
Doz

LOL, this game is friggin hilarious.... multiplayer kinda sucks but the campaign is funny as shit. This game is on a modified Unreal Engine 2.5 (UT2k4) and I am blown away by the graphics they were able to push out of that engine. Too bad the engine mods they did couldnt be brought into UT2k4 somehow.... I got this game for $10 on sale on Impulse, cant say it is worth more than that just for a decent single player.

Anyone ever try these? I know they have been out for a long time now but I havent tried them till now. They definetly add a new dimension to gameplay:
http://mrevil.pwp.blueyonder.co.uk/unreal/ut3/sentinel/
I'm laid off from my job for a little bit and have been bored so I started messing around with UT3 a little. I might make a Halloween map just because I'm bored.

*This isnt the old open source version of the game.
Is being created using CryEngine 3 and looks pretty sweet:
apparently it is going to be an arena shooter. Unsure of release date.

Sup People? TDS here, hope you're all well! BOOM will be in South Beach 9/22 to 9/26. Who's in? We're gonna do shit you only read about in books. Lock and Load, Bitches! Get Some!
So far we got Mech, GaReef, Lace Teddy, and myself. All are welcome, get off your pc and come drinkin with us!
Waaaaaahhhhhhhh!!!!!!!

http://www.callofduty.com/mw3/videos/survival_mode I hope it is better then Black Ops


I'm thinking it would be pretty cool to mod parkour into UT3 on top of the regular stock movement system: the ability to ledge climb and sliding. Rather than having SMART and having to push 1 button to do special movements when you jump or walk into a wall of a certain height you automatically grab and climb up it. Sliding would be just like BRINK or Bulletstorm, maybe double click "C" key or crouch key to slide.
Theres quite a bit of discussion about this type of movement system in the UDK forums. Just throwing this out there for Pacer to see if you'd be interested in something like this (for UT3), you might be part of the way there by what you coded for Madness? I'm fairly sure I could make some custom animations for the character mantling and sliding but the coding aspect is beyond me. I dont see this as a huge time consuming project, just something small to see if it would be cool.
These are a couple maps i built for sins, couldn't send threw xfire, hope ya'll don't mind if i put them up here and send the link. :)

So we just got video chat on the playbook. Does anyone here have one? Im dying to test it out.

Hell yeah I am still getting Brink for pc, it looks freakin sweet. Here are some instructional videos made by the developers of Brink, pretty awesome that they make these videos for players. Maybe Splash Damage actually gives a shit about its customers:
The Basics
http://youtu.be/9Hj5f8-wNPA?hd=1
Objectives:
http://youtu.be/DvhX-I0I-2k?hd=1
General Gameplay:
http://youtu.be/grmwKP_WY8w?hd=1
I hope they release a map editor at some point. All of the objectives are in the game already to create a WAR/ONS/Control Point type gametype, CTF also. Assuming this game is good, I might be interested in comp play :)

I found this site very helpfull in comparing cards in fps with different games. just select your cards from the drop down
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